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Mathematics for Engineering has been carefully designed to provide a maths course for a wide ability range, and does not go beyond the requirements of Advanced GNVQ. It is an ideal text for any pre-degree engineering course where students require revision of the basics and plenty of practice work. Bill Bolton introduces the key concepts through examples set firmly in engineering contexts, which students will find relevant and motivating. The second edition has been carefully matched to the Curriculum 2000 Advanced GNVQ units:Applied Mathematics in Engineering (compulsory unit 5)Further Mathematics for Engineering (Edexcel option unit 13)Further Applied Mathematics for Engineering (AQA / City & Guilds option unit 25)A new introductory section on number and mensuration has been added, as well as a new section on series and some further material on applications of differentiation and definite integration.Bill Bolton is a leading author of college texts in engineering and other technical subjects. As well as being a lecturer for many years, he has also been Head of Research, Development and Monitoring at BTEC and acted as a consultant for the Further Education Unit.

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Radio broadcast engineers seeking to design and operate HD Radio(TM) transmission systems will benefit from the detailed exposition of the technology.  The book lays out the entire structure of this digital transmission system. System equations are presented in a manner that is useful to those interested in them, while retaining a clear narrative for those who seek a general understanding of how the technology works. The book also presents a summary of the history of the technology and the NRSC-5 standard, as well as forward-looking information on emerging technologies and applications.

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Meredith Belbin, best known for his work on teams, now considers the way in which continuing evolution has produced distinct patterns of behaviour for men and women. Examination of the key stages in the history of homo sapiens reveals* how very early human society was regulated not through power but by organic balance, so allowing women to play a vital role in the community* why women lost their hold over men as more populous and structured societies became dominated by aggressive warriors seeking territorial expansion* how natural selection within competing empires favoured the survival of able professionals and compliant slaves, so diversifying the behavioural roles to which humans were genetically disposed* how, in the present era, power has lost its biological utility as human evolution slowed, and technological evolution favoured the emancipation of women with its premium on communication skills*how in this changing scenario, as women have recovered their status and influence, social progress has brought in its wake a new set of cross-gender problems.Penetrating, original and provocative this book offers suggestions on how men and women can come to terms with their genetic heritage, so restoring much needed balance to business organizations and to the community at large.

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The art.  The craft.  The business.  Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts.  It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air.  Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding.  It gives advice on marketing and finding work in the industry.  It provides exercises for students as well as checklists for professionals polishing their craft.  This is a guide to becoming a good writer as well as a successful one.

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Super series are a set of workbooks to accompany the flexible learning programme specifically designed and developed by the Institute of Leadership & Management (ILM) to support their Level 3 Certificate in First Line Management. The learning content is also closely aligned to the Level 3 S/NVQ in Management. The series consists of 35 workbooks. Each book will map on to a course unit (35 books/units).

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Super series are a set of workbooks to accompany the flexible learning programme specifically designed and developed by the Institute of Leadership & Management (ILM) to support their Level 3 Certificate in First Line Management. The learning content is also closely aligned to the Level 3 S/NVQ in Management. The series consists of 35 workbooks. Each book will map on to a course unit (35 books/units).

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The Business Guides are aimed at business people requiring an accurate and up-to-date guide to how business is orfganised and regulated in Asia.Business Guides aim to cover : *negociation preparation *foreign trade *Customs *business law *financing *marketing and distribution *taxation *intellectual property *foreign investment *economic conditions and trends The Business Guide to the Philippines, part of the Business Guide to Asia Series, provides detailed information on setting up and running business ventures in the Philippines.All contributors are experts and specialists in their fields, providing you with an unparalleled wealth of insider knowledge. Each chapter is packed with the kind of information and advice usually available only to elite clients with large budgets for outside consultants.Business Guides will include th following countries: *Japan *Malaysia *Hong Kong *India *Thailand *Korea *Indonesia *China * Singapore *Taiwan *Vietnam, Laos, Cambodia

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Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

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Writing Your First Play provides the beginning playwright with the tools and motivation to tell a story through dramatic form. Based in a series of exercises which gradually grow more complex, the books helps the reader to understand the basic elements of drama, conflict, and action. The exercises help the reader to become increasingly sophisticated in the use of dramatic formats, turning simple ideas into a viable play.
Topics include: the role of action in drama;developing action and conflict to reveal character;writing powerful and persuasive dialog;writing from personal experience:pros and cons;how to begin the story and develop the storyline. This new edition is thoroughly updated and contains new examples based on contemporary plays. The author has added additional writing exercises and a new student-written one act play. It also contains a new chapter on how to sell your play once it is written.With examples based on student work, this text both inspires and educates the student and fledgling playwright, providing solid tools and techniques for the craft of writing a drama. Roger A. Hall, a professor of theatre at James Madison University, had taught playwriting for nearly 20 years. Many of his students have gone on to write for theatre, television, and the screen. He has written numerous plays and articles and has acted and directed extensively in the theatre.

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As a director, you must have a concept, a "director's idea", to shape your approach to the actors, the camera, and the script.  With this clear idea your film will be deeper and more effective, and you will be able to differentiate--and therefore make the choice--between competent directing and great directing.  Using case studies of famous directors as real-world examples of "director's ideas", the author has provided the theory and the practice to help directors immediately improve their work.

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Realistic Architectural Visualization with 3ds Max and mental ray

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Revitalize your architectural visualizations by bringing new levels of realism to them with an enhanced command of the mental ray toolset in 3ds Max.  Full-color step-by-step tutorials give you a firm understanding of the processes and techniques needed to create impressive interior and exterior visualizations. You'll learn how to prepare materials, light a daytime interior scene, use mr Physical Sky, and how to save time during complex renders. The companion website includes all of the tutorial files and sample files from the book.

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First published in 1996. Routledge is an imprint of Taylor & Francis, an informa company.

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This innovative new textbook seeks to provide undergraduate students of international relations with valuable and relevant historical context, bridging the gap and offering a genuinely interdisciplinary approach. Each chapter integrates both historical analysis and literature and applies this to an international relations context in an accessible fashion, allowing students to understand the historical context in which these core issues have developed.
The book is organised thematically around the key issues in international relations such as war, peace, sovereignty, identity, empire and international organisations. Each chapter provides an overview of the main historical context, theories and literature in each area and applies this to the study of international relations. 
Providing a fresh approach, this work will be essential reading for all students of international relations and international relations theory.

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Andrew J. Williams, J. Simon Rofe, Amelia Hadfield

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Drucker on Asia is written in two parts (Times of Challenge & Time to Reinvent) which is the result of a dialogue between Peter Drucker and Isao Nakauchi on international themes. Drucker On Asia is the result of extensive dialogue between two of the world's leading business figures, Peter F Drucker and Isao Nakauchi. Their dialogue considers the changes occuring in the economic world today and identifies the challenges that free markets and free enterprises now face with specific reference to China and Japan. * What do these economic changes mean for an individual country and its economy? * What do these changes mean to Japan? * What do these changes mean to society; the individual company; the individual professional and executive? These are the questions that Drucker and Nakauchi address in their brilliant insight into the future economic role of Asia.

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Digital Intermediates for Film and Video

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The Digital Intermediate process (DI), or conversion of film to digital bits and then back to film again, has great potential to revolutionize the postproduction process. The skill set to photochemically process a movie and pop it into a canister for the postal service to send around to all of the movie houses and the skill set to digitally master and create a file that is distributed globally via the Internet and satellites are completely different. One of these entirely new processes is that of the digital intermediate. The DI has tremendous advantages, ranging from improved quality (first "print" is as good as the last) to cost savings (no re-mastering) to digital distribution (bits and bytes: no film in canisters). The DI influences everything from on set production to the delivery of content to consumers and everything in between. Digital Intermediates for Film and Video teaches the fundamental concepts and workflow of the digital intermediate process. Covers basics of film first, and then introduces the digital world--including a tutorial on digital images, asset management, online editing, color correction, restoration, film and video output, mastering and quality control. Jack's clear and easy-to-follow explainiation of Hollywood buzz words and components facilitates the spill over to anyone who has a vested interest in the quality and cost of the movie.

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Praise for the first edition:"It is a wonderful source of information and has the merit of going straight to the subject, being technically precise although very easy to understand. There are numerous pictures, photographs, diagrams, which make the reading a real pleasure." --European Broadcasting Union Technical Review "The complexity of a satellite newsgathering system could be a four-month long college course with a high tuition rate and an enrolment number so large you have to watch your professor on a TV screen. Jonathan Higgins might have saved the independent learner a few attendance point deductions by fitting it into one book." --Satellite Broadband magazineAn ideal introduction for anyone working, or interested, in satellite newsgathering (SNG). The new edition of this popular book builds upon the success of the first--an important and valuable work that  is extermely easy to read, comprehensive in its treatment, and detailed where necessary. SNG used to be an immensely complex and expensive affair where broadcasting organizations were at the mercy of an expert who sat in a lonely corner, until needed. Things have changed--everyone in a global news organization needs to know about it now. This is not only because of the high costs of mistakes, but because now even non-technical journalists on the ground have to operate their own equipment. Learn the skills, basics of equipment, cutting edge technology and critical safety issues of satellite newsgathering.

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For any digital TV developer or manager, the maze of standards and specifications related to MHP and OCAP is daunting-you have to patch together pieces from several standards to gather all the necessary knowledge you need to compete worldwide.  The standards themselves can be confusing, and contain many inconsistencies and missing pieces.  Interactive TV Standards provides a guide for actually deploying these technologies for a broadcaster or product and application developer. Understanding what the APIs do is essential for your job, but understanding how the APIs work and how they relate to each other at a deeper level helps you do it better, faster and easier.  Learn how to spot when something that looks like a good solution to a problem really isn't. Understand how the many standards that make up MHP fit together, and implement them effectively and quickly. Two DVB insiders teach you which elements of the standards that are needed for digital TV, highlight those elements that are not needed, and explain the special requirements that MHP places on implementations of these standards.Once you've mastered the basics, you will learn how to develop products for US, European, and Asian markets--saving time and money.  By detailing how a team can develop products for both the OCAP and MHP markets, Interactive TV Standards teaches you how to to leverage your experience with one of these standards into the skills and knowledge needed to work with the critical, related standards.Does the team developing a receiver have all the knowledge they need to succeed, or have they missed important information in an apparently unrelated standard?  Does an application developer really know how to write a reliable piece of software that runs on any MHP or OCAP receiver?  Does the broadcaster understand the business and technical issues well enough to deploy MHP successfully, or will their project fail?   Increase your chances of success the first time with Interactive TV Standards.

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Return on Investment (ROI) remains one of the most challenging and intriguing issues facing human resource development and performance improvement professionals. Drawing on their expertise in developing and implementing ROI programs in human performance and training, Jack J. Phillips, Ph.D., Timothy W. Bothell and G. Lynn Snead demonstrate how you can effectively apply ROI to project management.Today, almost every industry requires employees to manage multiple projects with competing priorities, critical deadlines, and unexpected interruptionsrendering everyone a project manager in some respect. Most employees feel the pressure of juggling any number of key projects simultaneously. Organizations have responded by investing large amounts of both time and money to improve project management, and most strive to justify the efforts and resources dedicated to improving this goal. 'The Project Management Scorecard' is a welcome relief for anyone managing a project or multiple projects, as well as the trainers, human resource development staff, or supervisors charged with measuring, evaluating, and managing project managers.Project Management is one of the hottest topics in business management today, affecting nearly every individual in any organization across the globe. Let three HRD experts show you how to apply the hugely popular ROI process to the key organizational issue of successful project management including:* Project management issues and challenges* Measuring reaction and satisfaction* How to calculate and interpret ROI* Capturing business impact data* Measuring skill and knowledge changes during the project* Monitoring the true costs of the project solution* Converting business measure to monetary values* Forecasting ROIThe authors' step-by-step approach allows you to begin the ROI process immediately. Start measuring the success of your project management results today.

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G. Lynne Snead, Jack J. Phillips, Timothy W. Bothell

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CIM Revision Cards Strategic Marketing Decisions

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Designed specifically with revision in mind, the CIM Revision Cards provide concise, yet fundamental information to assist students in passing the CIM exams as easily as possible. A clear, carefully structured layout aids the learning process and ensures the key points are covered in a succinct and accessible manner. The compact, spiral bound format enables the cards to be carried around easily, the content therefore always being on hand, making them invaluable resources no matter where you are. Features such as diagrams and bulleted lists are used throughout to ensure the key points are displayed as clearly and concisely as possible. Each section begins with a list of learning outcomes and ends with hints and tips, thereby ensuring the content is broken down into manageable concepts and can be easily addressed and memorised.

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The digital revolution has brought with it a wider range of options for creating and producing print on paper products than ever seen before. With the growing demand for skills and knowledge with which to exploit the potential of digital technology, comes the need for a comprehensive book that not only makes it possible for production staff, editors, and designers to understand how the technology affects the industry they work in, but also provides them with the skills and competencies they need to work in it smartly and effectively. This book is designed to satisfy this need. 

Book Production falls into two parts:

The first part deals with the increasingly important role of production as project managers, a role which has not been adequately written about in any of the recent literature on publishing. 
The second part deals with the processes and raw materials used in developing and manufacturing print on paper products. Case studies are used to illustrate why and how some processes or raw materials may or may not be appropriate for a particular job. 

With expert opinions and case studies, and a consideration of the practices and issues involved, this offers a comprehensive overview of book production for anyone working, or training to work in or in conjunction with the books industry.