GET /services/catalog/products?format=api&page=77780
Response information
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/vnd.api+json
Vary: Accept

{
    "links": {
        "first": "https://redshelf.com/services/catalog/products?format=api&page=1",
        "last": "https://redshelf.com/services/catalog/products?format=api&page=78453",
        "next": "https://redshelf.com/services/catalog/products?format=api&page=77781",
        "prev": "https://redshelf.com/services/catalog/products?format=api&page=77779"
    },
    "data": [
        {
            "type": "Product",
            "id": "00010000071520",
            "attributes": {
                "name": "iOS 5 Essentials",
                "subtitle": "",
                "description": "Building on the phenomenal success of its predecessor iOS 5 includes over 200 new user features as well as an updated SDK containing over 1,500 new APIs. iOS 5 looks set to reinforce the iPhone's dominance in the smartphone market. iOS 5 Essentials will help you learn how to build simple, yet powerful iOS 5 applications incorporating iCloud Storage, Twitter, Core Image and Newsstand integration. You will start by learning about what's new in iOS 5. You'll look at the iCloud Storage APIs, Automatic Reference Counting, Twitter and AirPlay integration, how to use the various Core Image filters using the Cocoa framework, and the new features of the iOS 5 SDK. After this, you'll jump straight in and create applications using Xcode and Interface Builder using the new storyboard layout. We then finish up by learning how to make your applications run smoothly using the Xcode instruments. Each chapter will take you through a new major feature of iOS 5. You will learn how to integrate each feature into your applications. If you ever wanted to learn about the latest features of iOS 5 and learn how to incorporate Twitter, iCloud and Core Image framework effects functionality into your applications, then this book is for you. You should have a good knowledge of programming experience with Objective-C, and have used Xcode 4. iPhone programming experience is not required.",
                "author": "Steven F. Daniel",
                "slug": "ios-5-essentials-71520-9781849692274-steven-f-daniel",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849692267.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71520",
                "product_url": "/app/ecom/book/71520/ios-5-essentials-71520-9781849692274-steven-f-daniel",
                "bisac_codes": [
                    "COM074000"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849692267",
                    "EISBN13": "9781849692274"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013066079"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071518",
            "attributes": {
                "name": "Kinect for Windows SDK Programming Guide",
                "subtitle": "",
                "description": "Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free.  This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects. The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing.  You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller. This book is a practical tutorial that explains different features of Kinect for Windows SDK by creating sample applications throughout the book The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing,speech-recognizing applications with Kinect, this book is for you. This book uses C# and WPF (Windows Presentation Foundation) in the examples, so you need to know the basics of C# and WPF. You should be familiar with the Visual Studio IDE as well. You don't have to know anything about the Kinect for Windows SDK.",
                "author": "Abhijit Jana",
                "slug": "kinect-for-windows-sdk-programming-guide-71518-9781849692397-abhijit-jana",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849692380.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71518",
                "product_url": "/app/ecom/book/71518/kinect-for-windows-sdk-programming-guide-71518-9781849692397-abhijit-jana",
                "bisac_codes": [
                    "COM034000"
                ],
                "items_count": null,
                "identifiers": {
                    "EISBN13": "9781849692397"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013066161"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071516",
            "attributes": {
                "name": "3ds Max Speed Modeling for 3D Artists",
                "subtitle": "",
                "description": "Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs. \"3ds Max Speed Modeling for 3D Artists\" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013. This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model. The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly. By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan. Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.",
                "author": "Thomas Mooney",
                "slug": "3ds-max-speed-modeling-for-3d-artists-71516-9781849692373-thomas-mooney",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849692366.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71516",
                "product_url": "/app/ecom/book/71516/3ds-max-speed-modeling-for-3d-artists-71516-9781849692373-thomas-mooney",
                "bisac_codes": [
                    "COM087020"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849692366",
                    "EISBN13": "9781849692373"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013065472"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071513",
            "attributes": {
                "name": "Monkey Game Development; Beginner's Guide",
                "subtitle": "",
                "description": "Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months. Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets.  Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue. The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere.",
                "author": "Michael Hartlef",
                "slug": "monkey-game-development-beginners-guide-71513-9781849692090-michael-hartlef",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849692038.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71513",
                "product_url": "/app/ecom/book/71513/monkey-game-development-beginners-guide-71513-9781849692090-michael-hartlef",
                "bisac_codes": [
                    "COM012040"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849692038",
                    "EISBN13": "9781849692090"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013066518"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071511",
            "attributes": {
                "name": "CryENGINE 3 Game Development Beginner's Guide",
                "subtitle": "",
                "description": "CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK.  Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++.  Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders. A step by step beginner's tutorial to creating AAA style games with the complete game creation tool, CryENGINE 3. This book is written with the beginner and casual developer in mind. The freely available version of the CryENGINE 3 is used for all examples in this book.",
                "author": "Sean Tracy, Paul Reindell",
                "slug": "cryengine-3-game-development-beginners-guide-71511-9781849692069-sean-tracy-paul-reindell",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849692007.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71511",
                "product_url": "/app/ecom/book/71511/cryengine-3-game-development-beginners-guide-71511-9781849692069-sean-tracy-paul-reindell",
                "bisac_codes": [
                    "COM012040"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849692007",
                    "EISBN13": "9781849692069"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013065702"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071510",
            "attributes": {
                "name": "Microsoft XNA 4.0 Game Development Cookbook",
                "subtitle": "",
                "description": "Microsoft XNA attempts to free game developers from writing \"repetitive boilerplate code\", allowing them to focus on producing enjoyable gameplay rather than tedious and complicated setup. The Framework has reduced the once steep learning curve for game development, transforming it into something more attainable, and this cookbook will help you to take full advantage of XNA to bring reality into your virtual worlds. \"Microsoft XNA 4.0 Game Development Cookbook\" is the perfect resource for propelling your game development capabilities from the simple 2D demo towards engaging and exciting, professional looking games. With a diverse selection of game-related topics covered, discover how to create rich 2D and 3D worlds filled with interesting characters, detailed scenery and dynamic special effects applicable to PC, Xbox 360, and Windows Phone 7 game play. There is no shortage of introductory texts available for XNA, a number of which are fantastic for getting started with simple 2D games, but \"Microsoft XNA 4.0 Game Development Cookbook\" will help you take the steps to start producing games that have deeper gameplay, compelling graphics and that little bit of extra polish!  The book's recipes will get you up and going quickly with the next level of game features such as 3D graphics, AI, and network play. With this practical cookbook to hand, even the more experienced developer will be better equipped to achieve high level tasks with XNA in a quick and efficient manner. \"Microsoft XNA 4.0 Game Development Cookbook\" is a fast-paced cookbook for taking your knowledge of the framework further with advanced game development tasks. Packed with step-by-step instructions and screenshots, the book will solve an experienced developer's everyday coding problems. If you are an XNA developer who has already successfully mastered simple 2D and 3D XNA tasks, dive into \"Microsoft XNA 4.0 Game Development Cookbook\" for something more challenging. You should be comfortable with the basics of the XNA framework, and have experience with C#.",
                "author": "Luke Drumm",
                "slug": "microsoft-xna-40-game-development-cookbook-71510-9781849691994-luke-drumm",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849691987.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71510",
                "product_url": "/app/ecom/book/71510/microsoft-xna-40-game-development-cookbook-71510-9781849691994-luke-drumm",
                "bisac_codes": [
                    "COM051310"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849691987",
                    "EISBN13": "9781849691994"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013066500"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071508",
            "attributes": {
                "name": "Corona SDK Mobile Game Development: Beginner's Guide",
                "subtitle": "",
                "description": "Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games.  Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores.  You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores. You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.",
                "author": "Michelle M. Fernandez",
                "slug": "corona-sdk-mobile-game-development-beginners-guide-71508-9781849691895-michelle-m-fernandez",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849691888.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71508",
                "product_url": "/app/ecom/book/71508/corona-sdk-mobile-game-development-beginners-guide-71508-9781849691895-michelle-m-fernandez",
                "bisac_codes": [
                    "COM087020"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849691888",
                    "EISBN13": "9781849691895"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013065690"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071505",
            "attributes": {
                "name": "Unreal Development Kit Game Design Cookbook",
                "subtitle": "",
                "description": "UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK. Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay. Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined - assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality. Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.",
                "author": "Thomas Mooney",
                "slug": "unreal-development-kit-game-design-cookbook-71505-9781849691819-thomas-mooney",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849691802.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71505",
                "product_url": "/app/ecom/book/71505/unreal-development-kit-game-design-cookbook-71505-9781849691819-thomas-mooney",
                "bisac_codes": [
                    "COM057000"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849691802",
                    "EISBN13": "9781849691819"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013066960"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071504",
            "attributes": {
                "name": "FusionCharts: Beginner's Guide",
                "subtitle": "",
                "description": "User experience can make or break any app these days, no matter whether it's a commercial product or an internal solution. While most web applications out there are boring and outdated when it comes to their charting, you can make yours both stunning and powerful using FusionCharts Suite. Once you have mastered it, you can give your users a delightful reporting experience in no time at all. FusionCharts Beginner's Guide is a practical, step-by-step guide to using FusionCharts Suite for creating delightful web reports and dashboards. Getting you started quickly, you will learn advanced reporting capabilities like drill-down and JavaScript integration, and charting best practices to make the most out of it. Filled with examples, real-life tips and challenges, this book is the firstofitstype in the visualization industry. The book teaches you to create delightful reports and dashboards for your web applications assuming no previous knowledge of FusionCharts Suite. It gets your first chart up in 15 minutes after which you can play around with different chart types and customize them. You will also learn how to create a powerful reporting experience using drill-down and advanced JavaScript capabilities. You will also connect your charts to server-side scripts pulling data from databases. Finally you round up the experience learning reporting best practices including right chart type selection and practical usability tips. By the end of the book, you will have a solid foundation in FusionCharts Suite and data visualization itself. You will be able to give your users a delightful reporting experience, from developers to management alike. The book is written as a practical, step-by-step guide to using FusionCharts Suite. The book not only teaches you the fundamentals and implementation of FusionCharts Suite, but also makes you the data visualization guru among your friends and colleagues by teaching how to select the right chart type and usability tips. Filled with examples, code samples and practical tips in a no-nonsense way, the book is a breeze to read. This book is both for beginners and advanced web developers who need to create interactive charts for their web applications. No previous knowledge of FusionCharts Suite is assumed, and the book takes you right from downloading it to creating complete reports and dashboards.",
                "author": "Shamasis Bhattacharya, Pallav Nadhani, Sanket Nadhani",
                "slug": "fusioncharts-beginners-guide-71504-9781849691772-sanket-nadhani-pallav-nadhani-shamasis-bhattacharya",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849691765.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71504",
                "product_url": "/app/ecom/book/71504/fusioncharts-beginners-guide-71504-9781849691772-sanket-nadhani-pallav-nadhani-shamasis-bhattacharya",
                "bisac_codes": [
                    "COM051260"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849691765",
                    "EISBN13": "9781849691772"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013065817"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071503",
            "attributes": {
                "name": "Axure RP 6 Prototyping Essentials",
                "subtitle": "",
                "description": "Wireframes, interactive prototypes, and UX specifications are among the fundamental deliverables of every UX project. They are also the most labor and time intensive to produce due to constant changes in business requirements. Given these circumstances, Axure is quickly taking over as the preferred tool for prototyping. However, prototyping in Axure is strikingly different from the conventional method of producing static wireframes and to rapidly develop interactive prototypes in Axure, you'll need to have a good understanding of the tool and its features. Whether you are an individual practitioner or a member of a UX team, a consultant, or an employee, this book will teach you how to use Axure, one of the leading UX tools. You will learn to use Axure for producing top-quality deliverables and tackling the demands of rapid iterative UX projects of any complexity and size, and for any platform and device. Axure RP 6 Prototyping Essentials takes a very pragmatic approach to showing you how to use Axure and produce impressive deliverables while saving labor and time. You may not be in a position to change how projects are scheduled, budgeted, and managed, but you can be more creative and productive by mastering one of the leading UX tools in the market. After an initial introduction to Axure's user interface, terminology, and features, this book walks you through a medium-size UX project: a digital library that sells books, newspapers, and movies. Although some aspects of the prototyping process are simplified for the sake of clarity and efficiency, the demo project is an opportunity to discuss in context and in sequence topics such as addressing business and technical requirements, handling use cases and flow diagrams, low and high fidelity wireframe construction, interactivity, writing annotations, generating detailed UX specifications, and traceability. For the most part, Axure 6 RP Prototyping Essentials can be read in sequence or used as a reference guide. Axure RP 6 Prototyping Essentials is a detailed, practical primer on the leading rapid prototyping tool. Short on jargon and high on concepts, real-life scenarios and step-by-step guidance through hands-on examples, this book will show you how to integrate Axure into your UX workflow. This book is written for UX practitioners, business analysts, product managers, and anyone else who is involved in UX projects. The book assumes that you have no or very little familiarity with Axure. It will help you if you are evaluating the tool for an upcoming project or are required to quickly get up to speed in a project you just joined. The book assumes some familiarity with the principles of the User Centred Design methodology.",
                "author": "Ezra Schwartz",
                "slug": "axure-rp-6-prototyping-essentials-71503-9781849691659-ezra-schwartz",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849691642.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71503",
                "product_url": "/app/ecom/book/71503/axure-rp-6-prototyping-essentials-71503-9781849691659-ezra-schwartz",
                "bisac_codes": [
                    "COM070000"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849691642",
                    "EISBN13": "9781849691659"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013065564"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071501",
            "attributes": {
                "name": "WebGL Beginner's Guide",
                "subtitle": "",
                "description": "WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers. Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner. WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will \"level up\" your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript. This book is a step-by-step tutorial that includes complete source code for all of the examples covered. Every chapter builds on top of the previous one thereby giving the reader an immediate feeling of progression. Each block of code is explained, and 3D web development concepts are diagrammed and covered in detail. This book is written for JavaScript developers who are interested in 3D web development. A basic understanding of the DOM object model and the jQuery library is ideal but not required. No prior WebGL knowledge is expected.",
                "author": "Diego Cantor, Brandon Jones",
                "slug": "webgl-beginners-guide-71501-9781849691734-diego-cantor-brandon-jones",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849691727.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71501",
                "product_url": "/app/ecom/book/71501/webgl-beginners-guide-71501-9781849691734-diego-cantor-brandon-jones",
                "bisac_codes": [
                    "COM012000"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849691727",
                    "EISBN13": "9781849691734"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013067006"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071499",
            "attributes": {
                "name": "Mudbox 2013 Cookbook",
                "subtitle": "",
                "description": "\"Mudbox 2013 Cookbook\" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. \"Mudbox 2013 Cookbook\" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones \"Mudbox 2013 Cookbook\" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes. Written in cookbook style, this book offers many recipes to learn digital sculpting with Mudbox. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order This book is for 3D modelers and texture artists who are, or would like to be, working in the games, movies, product design, television, medical imaging, or advertising industries. By learning the techniques in this book you will be able to create \"next gen\" assets for the game industry, create realistic creatures and sets for movies, and add the fine details needed for medical images and animations. Whether you are an Environment Artist or a Character Artist there is much to learn from this book.",
                "author": "Jeremy Roland, Sagar Patel",
                "slug": "mudbox-2013-cookbook-71499-9781849691574-jeremy-roland-sagar-patel",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849691567.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71499",
                "product_url": "/app/ecom/book/71499/mudbox-2013-cookbook-71499-9781849691574-jeremy-roland-sagar-patel",
                "bisac_codes": [
                    "COM034000"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849691567",
                    "EISBN13": "9781849691574"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013066551"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071498",
            "attributes": {
                "name": "Flash iOS Apps Cookbook",
                "subtitle": "",
                "description": "The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store. Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal. Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch. The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge. Flash developers or enthusiasts looking to build iOS apps using their existing Flash and ActionScript 3.0 skills.",
                "author": "Christopher Caleb",
                "slug": "flash-ios-apps-cookbook-71498-9781849691390-christopher-caleb",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849691383.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71498",
                "product_url": "/app/ecom/book/71498/flash-ios-apps-cookbook-71498-9781849691390-christopher-caleb",
                "bisac_codes": [
                    "COM012000"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849691383",
                    "EISBN13": "9781849691390"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013065802"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071497",
            "attributes": {
                "name": "iPhone with Microsoft Exchange Server 2010: Business Integration and Deployment",
                "subtitle": "",
                "description": "With the recent boom in the smartphone market, users are demanding access to the latest consumer technology in the business, and that means you need to be able to integrate Apple's iPhone and iPad into your business in a way you can manage. Microsoft's Exchange Server provides a solution for integrating iPhone into your business and this book will show you exactly how to implement this solution. iPhone with Microsoft Exchange Server 2010: Business Integration and Deployment takes you through the basics of Apple mobile devices, and teaches you how to plan a basic, highly available Exchange environment. You will then be taught how to secure your environment, provision and manage iDevices. Have you been tasked with getting iPhones into the hands of your business executives, and need to ensure they can reliably and securely access corporate email? This book will teach you what you need to know about getting Exchange 2010 set up and then help you deploy iPhones in a secure, manageable way. Starting with the basics, you'll learn about what Apple mobile devices have to offer and how they have evolved into devices suitable for business use. If you're new to Exchange Server 2010, you'll learn the basics of Microsoft's world leading messaging suite, before learning how to plan, install and configure a highly available Exchange environment. You will also understand how to configure Office 365 and learn how both can be configured to apply policies to iPhone, iPad and the iPod Touch. You'll also learn how to configure advanced features, like certificate authentication, how to create and deploy configuration profiles for devices and how to manage your devices once they are in the hands of your users. After reading this book, you will be confident about introducing Apple mobile devices into your organization. iPhone with Microsoft Exchange Server 2010: Business Integration and Deployment is a practical, step-by-step tutorial on planning, installing and configuring Exchange Server to deploy iPhones into your business. This book is aimed at system administrators who don't necessarily know about Exchange Server 2010 or ActiveSync-based mobile devices. A basic level of knowledge around Windows Servers is expected, and knowledge of smartphones and email systems in general will make some topics a little easier.",
                "author": "Steve Goodman",
                "slug": "iphone-with-microsoft-exchange-server-2010-business-integration-and-deployment-71497-9781849691499-steve-goodman",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849691482.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71497",
                "product_url": "/app/ecom/book/71497/iphone-with-microsoft-exchange-server-2010-business-integration-and-deployment-71497-9781849691499-steve-goodman",
                "bisac_codes": [
                    "COM020020"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849691482",
                    "EISBN13": "9781849691499"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013066085"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071496",
            "attributes": {
                "name": "Windows Phone 7 XNA Cookbook",
                "subtitle": "",
                "description": "Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you.  Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world. Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. If you are an aspiring programmer with some basic concepts in C# and object-oriented knowledge who wants to create games for Windows Phone 7, this book is for you. This book is also for the experienced programmers want to transfer from Windows or Xbox to the Windows Phone 7 platform. Only basic knowledge of C# and .Net is required.",
                "author": "Zheng Yang",
                "slug": "windows-phone-7-xna-cookbook-71496-9781849691215-zheng-yang",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849691208.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71496",
                "product_url": "/app/ecom/book/71496/windows-phone-7-xna-cookbook-71496-9781849691215-zheng-yang",
                "bisac_codes": [
                    "COM032000"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849691208",
                    "EISBN13": "9781849691215"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013067021"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071495",
            "attributes": {
                "name": "iAd Production",
                "subtitle": "Beginner's Guide",
                "description": "Think of an iAd as a micro-app contained within an app on a user's iPhone or iPad that they've downloaded from the App Store. When the user taps your advert's banner it bursts into life filling the entire screen of their device.  iAd Beginner's Guide takes you through the start to finish process of building rich, compelling, interactive iAds. You will learn to create beautiful multi-page ads with store finders, social sharing, 3D images and video galleries. You will create ads that utilize the powerful technologies in the iPhone to make your brand shine. Once you have engaged the user you can carry out targeted advertising campaigns with location-based coupons, store finders and social engagement. Using the iTunes Store you will see how it's even possible to add one-click digital content purchasing right within your ad. Learn how iAd producer manages all the HTML5, JavaScript, and CSS3 behind your iAd. You will be creating emotive, gripping and effective mobile advertising campaigns in no time. This beginner's guide focuses on getting you through all the major learning points in a smooth, logical order. You'll also see how to avoid some common pitfalls. This book is for brands, advertisers and developers who want to create compelling, emotive, iAd advertisements that generate revenue and increase brand awareness. You don't need previous experience of creating adverts or apps for iPhone and iPad, as you'll be taken through the entire process to make motion-rich, beautiful ads.",
                "author": "Ben Collier",
                "slug": "iad-production-71495-9781849691338-ben-collier",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849691321.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71495",
                "product_url": "/app/ecom/book/71495/iad-production-71495-9781849691338-ben-collier",
                "bisac_codes": [
                    "COM032000"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849691321",
                    "EISBN13": "9781849691338"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013065919"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071493",
            "attributes": {
                "name": ".NET 4.0 Generics",
                "subtitle": "Beginner's Guide",
                "description": "Generics were added as part of .NET Framework 2.0 in November 2005. Although similar to generics in Java, .NET generics do not apply type erasure but every object has unique representation at run-time. There is no performance hit from runtime casts and boxing conversions, which are normally expensive..NET offers type-safe versions of every classical data structure and some hybrid ones. This book will show you everything you need to start writing type-safe applications using generic data structures available in Generics API. You will also see how you can use several collections for each task you perform. This book is full of practical examples, interesting applications, and comparisons between Generics and more traditional approaches. Finally, each container is bench marked on the basis of performance for a given task, so you know which one to use and when. This book first covers the fundamental concepts such as type safety, Generic Methods, and Generic Containers. As the book progresses, you will learn how to join several generic containers to achieve your goals and query them efficiently using Linq. There are short exercises in every chapter to boost your knowledge. The book also teaches you some best practices, and several patterns that are commonly available in generic code. Some important generic algorithm definitions are present in Power Collection (an API created by Wintellect Inc.) that are missing from .NET framework. This book shows you how to use such algorithms seamlessly with other generic containers. The book also discusses C5 collections. Java Programmers will find themselves at home with this API. This is the closest to JCF. Some very interesting problems are solved using generic containers from .NET framework, C5, and PowerCollection Algorithms - a clone of Google Set and Gender Genie for example! The author has also created a website (http://www.consulttoday.com/genguide) for the book where you can find many useful tools, code snippets, and, applications, which are not the part of  code-download section This is a concise, practical guide that will help you learn Generics in .NET, with lots of real world and fun-to-build examples and clear explanations. It is packed with screenshots to aid your understanding of the process. This book is aimed at beginners in Generics. It assumes some working knowledge of C# , but it isn't mandatory. The following would get the most use out of the book: Newbie C# developers struggling with Generics. Experienced C++ and Java Programmers who are migrating to C# and looking for an alternative to other generic frameworks like STL and JCF would find this book handy. Managers who want to know what Generics is and how to put it to good use. Architects will find the benchmarking extremely useful, because it's the first of its kind across a framework of several collections.",
                "author": "Sudipta Mukherjee",
                "slug": "net-40-generics-71493-9781849690799-sudipta-mukherjee",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849690782.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71493",
                "product_url": "/app/ecom/book/71493/net-40-generics-71493-9781849690799-sudipta-mukherjee",
                "bisac_codes": [
                    "COM051310"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849690782",
                    "EISBN13": "9781849690799"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013065465"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071491",
            "attributes": {
                "name": "Excel Programming with VBA Starter",
                "subtitle": "",
                "description": "Do you have repetitive tasks that you would like to get rid of for good? Would you like to integrate Office Applications in order to streamline some of your tasks? Then look no further. This compact book will provide you with the knowledge to get your VBA programming off the ground and up to a comfortable cruising speed. \"Excel Programming with VBA Starter\" was born out of the need to have a short, but yet all-encompassing book that would give you a solid foundation in programming with Visual Basic for Applications. This book will enable you to harness the power of VBA in Excel and put it to good use throughout the course of your working day. Can't find properties and methods of an object? Don't know what a property, method or object is? Covering simple and advanced topics, create powerful, reusable examples such as IO, picking files from within Excel and automatically attaching them to e-mails. Learn and use the concept of encapsulation to condense code into bite-size methods to be easily accessed from within your projects, plus much more. Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This is a starter guide, covering the basics you need to get up and running as quickly as possible. This book is written for users of Excel who want to speed up and streamline normally arduous tasks for maximum productivity.",
                "author": "Robert Martin",
                "slug": "excel-programming-with-vba-starter-71491-9781849688451-robert-martin",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849688444.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71491",
                "product_url": "/app/ecom/book/71491/excel-programming-with-vba-starter-71491-9781849688451-robert-martin",
                "bisac_codes": [
                    "COM062000"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849688444",
                    "EISBN13": "9781849688451"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013065782"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071487",
            "attributes": {
                "name": "Windows Server 2012 Unified Remote Access Planning and Deployment",
                "subtitle": "",
                "description": "DirectAccess, introduced in Windows Server 2008 R2, has been a ground breaking VPN-like connectivity solution, adopted by thousands of organizations worldwide. Allowing organizations to deploy without manually configuring every client and providing always-on connectivity has made this technology world-famous. Now, with Windows Server 2012, this has been made even easier to deploy, with a new friendly user interface, easy-start wizard and built in support tools. With Unified Remote Access, Windows server 2012 offers a unique way to provide remote access that is seamless and easier to deploy than traditional VPN solutions.  With URA, the successor to DirectAccess, your users can have full network connectivity that is always-on. If you have deployed Windows Server 2012 or are planning to, this book will help you implement Unified Remote Access from concept to completion in no time! Unified Remote Access, the successor to DirectAccess, offers a new approach to remote access, as well as several deployment scenarios to best suit your organization and needs. This book will take you through the design, planning, implementation and support for URA, from start to finish. \"Windows Server 2012 Unified Remote Access Planning and Deployment\" starts by exploring the mechanisms and infrastructure that are the backbone of URA, and then explores the various available scenarios and options. As you go through them, you will easily understand the ideal deployment for your own organization, and be ready to deploy quickly and easily. Whether you are looking into the simplest deployment, or a complex, multi-site or cloud scenario, \"Windows Server 2012 Unified Remote Access Planning and Deployment\" will provide all the answers and tools you will need to complete a successful deployment. \"Windows Server 2012 Unified Remote Access Planning and Deployment\" is a quick start tutorial full of step-by-step instructions to guide you through planning and deploying Unified Remote Access; the successor to DirectAccess. If you are a System Administrator or Engineer who has strong knowledge of networking and deployment for the Microsoft family of operating systems and software, then \"Windows Server 2012 Unified Remote Access Planning and Deployment\" is for you. You should have a sound understanding of TCP/IP networking, as well as deploying and supporting Windows Server and Client operating systems.",
                "author": "Erez Ben-Ari, Bala Natarajan",
                "slug": "windows-server-2012-unified-remote-access-planning-and-deployment-71487-9781849688291-erez-ben-ari-bala-natarajan",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849688284.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71487",
                "product_url": "/app/ecom/book/71487/windows-server-2012-unified-remote-access-planning-and-deployment-71487-9781849688291-erez-ben-ari-bala-natarajan",
                "bisac_codes": [
                    "COM088020"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849688284",
                    "EISBN13": "9781849688291"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013067030"
                    }
                }
            }
        },
        {
            "type": "Product",
            "id": "00010000071485",
            "attributes": {
                "name": "Securing WebLogic Server 12c",
                "subtitle": "",
                "description": "Security is a must in modern Enterprise architecture, and WebLogic implements a very complete and complex architecture for configuration and implementation, and we need to deeply know in technologies, terminology and how the security process works between all actors.  Transparent security of your applications and Weblogic infrastructure need a good knowledge of the issues you can incur in this long and error prone configuration process.  \"Securing WebLogic Server 12c\" will simplify a complex world like WebLogic Security, helping the reader to implement and configure. It's the only fast guide that will let you develop and deploy in a production system with best practices both from the development world and the operation world. This book will try to make a clear picture of Java EE Security with clean and simple step-by-step examples that will guide the reader to security implementation and configuration From the concepts of Java EE Security to the development of secure application, from the configuration of a realm to the setup of Kerberos Single Sign on, every concept is expressed in simple terms and surrounded by examples and pictures. Finally, also a way to develop WebLogic Security Providers with Maven, so that you can add the security part of your infrastructure to your enterprise best practices. This book is written in simple, easy to understand format with lots of screenshots and step-by-step explanations. If you are a WebLogic Server administrator looking forward to a step by step guide to administer and configure WebLogic security, then this is the guide for you. Working knowledge of WebLogic is required.",
                "author": "Luca Masini, Rinaldi Vincenzo",
                "slug": "securing-weblogic-server-12c-71485-9781849687799-luca-masini-rinaldi-vincenzo",
                "thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/9781849687782.jpg",
                "default_thumbnail_image": "//redshelf-images.s3-external-1.amazonaws.com/thumbnail/default_book_thumbnail.jpg",
                "product_type": "book",
                "product_id": "71485",
                "product_url": "/app/ecom/book/71485/securing-weblogic-server-12c-71485-9781849687799-luca-masini-rinaldi-vincenzo",
                "bisac_codes": [
                    "COM005000"
                ],
                "items_count": null,
                "identifiers": {
                    "ISBN13": "9781849687782",
                    "EISBN13": "9781849687799"
                },
                "drm": null,
                "cover_image": null,
                "default_cover_image": null,
                "book_type": null
            },
            "relationships": {
                "lowest_offering": {
                    "data": {
                        "type": "offerings",
                        "id": "00010013066857"
                    }
                }
            }
        }
    ],
    "meta": {
        "pagination": {
            "page": 77780,
            "pages": 78453,
            "count": 1569043
        }
    }
}

Response Info

Default: None