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Videogame Law

2nd Edition

Cases, Statutes, Forms, Problems and Materials

Ashley Saunders Lipson, Robert D. Brain
eISBN-13: 9781531001384

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The multi-billion-dollar global video game industry has been growing exponentially and so, too, have its legal difficulties. This casebook features problems, exercises, and sample contracts that cover all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Marketing, Gambling, Sex and Violence, Virtual Worlds, and Regulation. The cases guide the reader down a colorful path of disputes involving familiar hardware names and game titles, including: Game Boy, Wii, PlayStation, Pac-Man, Space Invaders, Tetris, World of Warcraft, Call of Duty, Donkey Kong, and Doom.

Sold By Carolina Academic Press
ISBNs 9781611636451, 1611636450, 9781531001384, 1531001386
Publish Year 2016
Language English
Number of Pages 968
Edition 2nd
Website www.cap-press.com/books/isbn/9781611636451/Videogame-Law-Second-Edition#